WORK IN PROGRESS - ALPHA V1.2

You are the platoon
commander.

A head-to-head tactical decision game in the tradition of the Marine Corps Gazette's TDG series and Kriegsspiel before it. Real terrain, real fog of war, an umpire who runs the match instead of just watching it — and no order that isn't judged against the ground, the enemy, and the time you have.

Head-to-head — human vs. human Live-umpired by an instructor Real satellite terrain
1. Situation

No solved problems. Only judged ones.

Every match begins the way a real TDG begins: a situation, a map, and a unit under your command. You know what your platoon knows, not what is actually true — the enemy's disposition is reported, suspected, or entirely unknown until your own units establish contact.

The instructor isn't a passive referee. Weather changes mid-match with real consequences for what you can see and how reliably you can communicate. Orders are judged against terrain, range, and time — the same standards a real tactics instructor would apply.